3ds Max Tutorial - Modeling BMW X5
作者:队长 日期:2010-08-19
3D Video Tutorial - Modeling Lamborghini In C4D
作者:队长 日期:2010-07-29
Box Modeling in 3Ds Max With Michael Buar
作者:队长 日期:2010-07-10
CGwhat - District 9 Gun modeling
作者:队长 日期:2010-06-06
CGwhat - Bugs Life Flick modeling
作者:队长 日期:2010-06-04
Egyptian Jewelry Modeling using C4D & zBrush
作者:队长 日期:2010-06-04
Digital Tutors Modeling Cartoon Props in 3DS Max 2
作者:队长 日期:2010-05-20
3ds Max Modeling for Games
作者:队长 日期:2010-05-06
3ds Max Modeling Bots,Mechs,and Droids
作者:队长 日期:2010-03-22
The Gnomon Workshop - Modeling a Next-Gen Weapon:
作者:队长 日期:2010-03-21
SimplyMaya – Modeling The Sea Creature DVD
作者:队长 日期:2010-03-17
fxphd ZBR201 - Modeling with ZBrush 3.1
作者:队长 日期:2010-03-17
3D Fluff Training for CINEMA 4D Volume 3 - Non-Org
作者:队长 日期:2010-03-10
File Formats 格式:
The first tutorial will take you from a simple cube to a fully featured remote control. Janine shows you how to handle bevels, edge loops and HyperNURBS to create a high quality, clean flowing mesh suitable for almost any purpose.
Tags: 3D Fluff Training for Cinema 4D volume 3 - Non-Organic Modeling
Low Poly Modeling in 3DMax
作者:队长 日期:2009-11-23
Tensun3d 3dsmax9 Tutorial: Detail Head Modeling
作者:duizhang 日期:2009-10-22
Tensun3d 3dsmax9 Tutorial: Modeling Enzo Ferrari
作者:duizhang 日期:2009-10-22
Tensun3d 3dsmax9 Tutorial: Modeling Intercom
作者:duizhang 日期:2009-10-22
KURV Studios - Modeling a Creature Bust in LightWa
作者:duizhang 日期:2009-10-13
Maya Mudbox Hyper-real Hand Modeling
作者:duizhang 日期:2009-10-03
Montage Studio: Head Modeling Series
作者:队长 日期:2009-08-10
Character Design and Modeling for Next-Gen Games
作者:duizhang 日期:2009-07-19
File Formats 格式:
In this DVD, Vitaly Bulgarov walks you through his process for creating highly detailed organic-mech characters using XSI®, ZBrush® and Photoshop®. Vitaly explains his 2D/3D concept design process, then shows his process for creating clean detailed meshes within XSI, as well as the sculpting process in ZBrush. Finally he shows how to add character and life to the hard surface and make a presentation of the final high-poly model using ZBrush and Photoshop.
Tags: Character Design and Modeling for Next-Gen Games With Vitaly Bulgarov












